I have exciting news beautiful readers!
The wedding invitations are complete. Okay, half complete. Alright I’m about 33% of the way there. If anyone knows my future mother-in-law, do not tell her.
No, don’t be silly, it’s not a wedding invitation update. It’s this:
After moving through to the second round of the Yeah Write Super Challenge, by sharing a story of a flatulent feline, I was tasked with writing a persuasive essay in response to the prompt “Is there value in playing computer games?”. As you can imagine, I was delighted with this topic because I am positively teeming with video game knowledge. I can’t finish a sentence without reference to my immense and overwhelming knowledge of Grand..um..thieving…call of Halo?
Brad is a gamer (I know, I know, we all have our crosses to bear) so I thought I’d ask him to help me out. He started talking and it sounded very much like Charlie Brown’s teacher speaking so I gave up. The best piece of advice I ever got about writing was from someone who said that you should write about what you know. My knowledge of computer games began and ended in the 1980s, so that is exactly where I went.
Luckily for me, the judges liked it and *girly squeal of excitement* I’m through to the final round!
PAC-MAN: MORE THAN JUST A GAME
My knowledge of video games is pretty limited, although as a child I was shit hot at Pac-Man.
I had an Acorn Electron computer circa 1984 so when I say Pac-Man what I actually mean is that I had a game called Snapper which looked suspiciously similar to Pac-Man. The designers of Snapper originally named it Puc-Man (see what they did there?) but it turns out that the makers of Pac-Man saw through that cunning disguise resulting in a change to both the name and some small elements of the game play.
That said, Snapper was still incredibly similar to Pac-Man, a bit like when you walk into Aldi and think that you’re surrounded by named grocery produce only to discover when you get home that you’ve bought ‘Hob-Nibs’, ‘Prangles’, ‘Coca-Coca’ and ‘Wow! Who can tell that this isn’t butter?’
Despite the fact that I had budget Pac-Man, I did not care and I spent many a happy hour moving that greedy little yellow dude around the maze whilst he munched his way through hundreds of delicious pac-dots.
There was limited research on the positive effects of playing video games until the past decade. Sadly, I am so old that my gaming days were back in the last century but I firmly believe that playing Pac-Man in the middle of the 1980s had a positive effect on me. Recent research has found that playing video games improves hand eye coordination (University of Toronto study in 2014) and a study by a New York Doctor in 2007 showed that playing video games improved the skills of surgeons performing keyhole surgery.
Fortunately I don’t have responsibility for cutting people open for a living, but I’m a demon touch-typist (yes, I do realise how lame that sounds compared to life saving surgical abilities). However the good level of hand eye coordination required for typing is bound to have been improved by my childhood goal to save Pac-Man’s life.
Pac-Man also taught me about multitasking. Pac-Man has to rush around, eat, avoid things that are out to get him and remember to get some fruit into his body every so often; which pretty much describes my usual day.
In some ways, Pac-Man is a bit of a female icon. Toru Iwatani, the inventor of the game, wanted to create something that women would enjoy. At the time, many of the games were violent war or space invader type games. Pac-Man was different and held much more of an appeal for women. Given that the aim of the game is for Pac-Man to outwit characters that want to bully him and ultimately take revenge, many women saw the attraction of the game.
In 2016 video games are much more popular and easily accessible than they were when I was young. The main negative effect of playing video games when I was a child was just trying to fill the time that it took your game to load up from a cassette tape. I’m pretty certain that you could start loading the game, get called downstairs by your mum for dinner, talk to your parents about what you learnt at school that day, moan that you don’t want to eat the carrots on your dinner plate, begrudgingly eat your carrots because you really want Angel Delight for pudding, eat your Angel Delight, return to the computer and still hear the damn thing whirring away trying to load.
The media describe the main concern with video games nowadays as being the violence that games contain and argue that this has a detrimental impact on children by increasing aggression and aggressive behaviour. Luckily for me, Pac-Man and the ghosts were not known to drop the f-bomb and their simulated deaths were pretty underwhelming; Pac-Man makes a sad little noise and vanishes into thin air and the ghosts cart their body-less eyes back to their lair to be regenerated.
I did not always find playing Pac-Man an enjoyable experience. I recall once being very distressed and crying to my Mum because the four ghosts were ganging up on Pac-Man and I felt that four against one wasn’t fair, although had I known at the time that the ghosts in the video game had names and were called Blinky, Pinky, Inky and Clyde, I’d probably have liked them a little bit more.
My Mum, who is very wise, used my anguish at not being able to thwart Pac-Man’s enemies as an opportunity to teach me a valuable lesson: Life isn’t always fair. Sometimes you will not win first prize, sometimes people will stand in your way, sometimes circumstances will challenge you and sometimes people will be unkind to you. When this happens, like Pac-Man, you have to just keep moving around the maze, keep eating, keep doing your very best and if you work hard, you might just end up with a key and 5000 points.
Pac-Man: more than just a game.